var encoding/json.encodeStatePool

4 uses

	encoding/json (current package)
		encode.go#L160: 	defer encodeStatePool.Put(e)
		encode.go#L265: var encodeStatePool sync.Pool
		encode.go#L268: 	if v := encodeStatePool.Get(); v != nil {
		stream.go#L207: 	defer encodeStatePool.Put(e)